namespace Battle.TimelineLog
{
    /// <summary>
    /// 普通攻击的效果
    /// </summary>
    public class Effect_PuTongGongJi : Effect
    {
        public Effect_PuTongGongJi(string sysId, int value) : base(sysId, value) { }

        public override void Active(Fighter target)
        {
            if (target == null) return;

            // int hurt = 
            target.Hp.Minus(Value);
        }
    }
}